@inspiredmac I do have the luxury, I admit, of not having to code the iPhone apps myself. The firm I'm working for has an array of coders champing at the bit to implement whatever designs I torture them with in Obj-C etc.
Given that, I can say that everything in the said app was designed with Photoshop CS3, and I paid no heed at all to Adobe's confusing array of mobile device design helpers. I simply scribbled in a notebook til I thought I knew what it should do, then started the process of designing the screens. The process was iterative of course, and everyone involved in the project threw in ideas for how it should work.
It took around 8 sets of designs til we had it to the stage where it could go over to the coders to be built. Even then there were some design changes as we went along.
I would add that this is a very different thing to designing web apps for the iPhone or creating an iPhone-optimised version of a website, which is something I still haven't done.
I tell you what though, I love this solution from Jon Hicks (based on an "A List Apart" article):
http://www.hicksdesign.co.uk/journal/Notice how as you reduce the window size down to iPhone levels columns re-arrange, images get smaller, text size reduces, the menu is rearranged etc.
This I'm guessing, is fiendishly difficult to pull off, and that's why Jon Hicks is a web design god and I'm not!
Do a View Source and you'll see it's full of HTML5 with article, section and footer tags. Now I don't know Jon, but I suspect he doesn't rely on Dreamweaver's mobile features, Device Central or any other Adobe gadgetry. I reckon it's largely hand coded in some kind of text editor. I do know he uses a lot of Fireworks and Illustrator for the graphics side though.
Basically, what I'm saying is that it's not the tools, it's the ideas and research that count.
Simon
--
ELATED : )
http://www.PageKits.com
Professional Website Templates